FIELD BESTIARY

Compiled data from fallen exhibition teams. Study threat archetypes, structural behaviors, and environmental signals to survive the investigation phase.

⚠ HUNTERS BEWARE

The auras listed below are only the most commonly observed elemental signatures. Anomalies are known to shift and adapt, and new variations are always emerging in the field. Stay vigilant, track the signs, and never let your guard down.

Aura: Fire
ANOMALY VISUAL PENDING
Elemental Wraith • Level III Threat

EMBER STALKER

"Thermal anomaly leaves scorched patterns across structural surfaces. Expedition logs note temperature fluctuations preceding sightings. Exercise caution in enclosed spaces."

Behavior: Stalk & Ambush
Vulnerability: Ice / Resonance
Aura: Fire
ANOMALY VISUAL PENDING
Cursed Spirit • Level IV Threat

DEMON

"Hunts with terrifying speed and aggression. Unlike other entities, this threat emerges early—often before team resources are adequate. Reports describe it as an obvious, relentless hunter that shows little mercy to the unprepared. Maintain constant vigilance."

Behavior: Territorial Marking
Vulnerability: Blessed Wards
Aura: Fire
ANOMALY VISUAL PENDING
Elemental Wraith • Level III Threat

FIRE GHOST

"Aggressive and territorial despite its ethereal nature. Ignition patterns mark hunting paths with surprising ferocity. Reports indicate it strikes hard and fast within standard threat parameters. Archivist notes suggest it escalates hostility rapidly once engaged."

Behavior: Path Marking
Vulnerability: Extinguishing Foam
Aura: Water
ANOMALY VISUAL PENDING
Cursed Spirit • Level I Threat

WEEPING CHILD

"Psychological threat that builds slowly. Audio manifestations intensify gradually, creating mounting dread before direct engagement. Reports suggest it waits for teams to become mentally exhausted before activating. UV exposure disrupts its patterns."

Behavior: Ethereal Haunting
Vulnerability: Blacklight Scanners
Aura: Water
ANOMALY VISUAL PENDING
Elemental Wraith • Level II Threat

WATER ENTITY

"Manifests through deceptively subtle phenomena, making isolation difficult. Reflective distortions fade naturally into environmental noise, masking its true threat level. Scouts report growing unease near moisture sources, though active hostility emerges gradually."

Behavior: Mirror Manifestation
Vulnerability: Frozen Sealing
Aura: Air
ANOMALY VISUAL PENDING
Elemental Wraith • Level III Threat

GALE PHANTOM

"Moves within atmospheric disturbances. Highly volatile in open spaces. Pressure fluctuations precede sightings. Contained better in narrow corridors than vast chambers."

Behavior: High-Speed Roaming
Vulnerability: Elemental Snares
Aura: Air
ANOMALY VISUAL PENDING
Elemental Wraith • Level II Threat

AIR APPARITION

"Blends naturally into environmental phenomena. Wind disturbances and audio anomalies appear mundane at first, allowing the entity to integrate seamlessly. Only when patterns are analyzed does the coordinated threat become apparent. Common but often overlooked."

Behavior: Aerial Disruption
Vulnerability: Pressure Equalizers
Aura: Air
ANOMALY VISUAL PENDING
Cursed Spirit • Level I Threat

THE ECHO

"Emerges only when psychological breakdown is well-established. Audio distortions compound as team cohesion deteriorates. The entity appears to thrive on desperation and fractured communication patterns, striking hardest when morale is already broken."

Behavior: Audio Mimicry
Vulnerability: Signal Jamming
Aura: Earth
ANOMALY VISUAL PENDING
Bestial Terror • Level IV Threat

ROOTED BEHEMOTH

"Physically overwhelming and relentless. This entity doesn't wait for psychological deterioration—it engages with brutal directness. Destruction patterns suggest tactical coordination. Among the most dangerous threats documented, with zero mercy protocols observed."

Behavior: Horde Mobilization
Vulnerability: Demolition Charges
Aura: Earth
ANOMALY VISUAL PENDING
Elemental Wraith • Level I Threat

EARTH REVENANT

"Patient and deliberate. This entity emerges only after prolonged strain, as if waiting for teams to exhaust their defenses. Geological formations mark its arrival late in expeditions. When it strikes, teams are already compromised by fatigue and resource depletion."

Behavior: Geological Sculpting
Vulnerability: Seismic Destabilizers
Aura: Shadow
ANOMALY VISUAL PENDING
Cursed Spirit • Level III Threat

WRAITH

"The canonical hunter. Embodies balanced threat parameters across all expedition profiles. Shadow manifestations follow predictable escalation patterns. Considered the baseline for threat assessment—deviations from Wraith behavior suggest more dangerous anomalies nearby."

Behavior: Shadow Stalking
Vulnerability: Illumination Traps
Aura: Shadow
ANOMALY VISUAL PENDING
Cursed Spirit • Level III Threat

VEILWALKER

"Unsettling and difficult to predict. Emerges slightly before standard threat thresholds, as if operating on alternate perception entirely. Its elusiveness makes it creepier than more obvious threats. Temporal anomalies suggest it exists partially outside normal causality."

Behavior: Phase Shifting
Vulnerability: Anchor Wards